
“sResourceDataDirsFinal=STRINGS\, TEXTURES\, MESHES\, MATERIALS\” esp file, woops.Ĭ:\Users\”YourUserName”\Documents\My Games\Fallout4 esp’s load order, always refer to your Fallout4 Plugins text file first.Īlternatively, you can through the console type: help NCR 0, and the codes will pop up. The “xx” or “05”, could be different for you guys, depending on my. If I change the 1 at the very end, to 3, I would get 3 Uniforms. This should give me 1x NCR Trooper Uniform. “player.additem 05000800 1” (the xx becomes 05 as it is the 5th plugin i am loading).

This means that if I wanted to spawn a “NCR Trooper Uniform”, I would type the following: This is 04 – BrighterSettlementLights.esp This is 02 – IncreasedSettlerPopulation30.esp count starting from the top with Fallout4.esm, until you reach “NCR_Boston_Detatchement.esp”, then write that number for the “xx” part. C:\Users\YOURUSERNAMEHERE\AppData\Local\Fallout4ģ. To determined what numbers you need to put in the “xx” value, you will need to go to:ġ.

On English keyboards the “Tilde” key, or “§” key will open the console, the command you want to use is “Player.additem xxxxxxxx 1 (or more depending on how many you want)” is not out yet, there is currently no legitimate way of acquiring the uniform, this means that you will have to use console commands to get them: When the Creation Kit comes out, I will ensure that the mod is further expanded, and that they are added to the correct locations where they should be found. This mod adds content which adds 6 outfits, 3 helmets and 2 vests from the NCR into your game. New California Republic Boston Division – Standalone
